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About Us

Get to know our project and more!

OUR PURPOSE

The AIS Innovation Center

The AIS INNOVATION CENTER is a cross-functional multispace for our learning community to research and develop STEAM projects for sustainability in the Fourth Industrial Revolution.

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Our Purpose

Engage students in real world in-depth projects, using a scientific mindset to generate knowledge, develop technology and inspire innovation; via rigorous, relevant and context related experiences that enhance critical thinking, creativity, character, collaboration, communication and citizenship skills to become ethical lifelong learners, leaders and servers in an ever-evolving world.

STEAM Education

What is STEAM?

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STEAM education is an approach to teaching and learning that integrates science, technology, engineering, arts, and math. It is a holistic and interdisciplinary approach that encourages students to explore and solve real-world problems using innovative and creative methods.

We include the arts in STEAM:

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  • Liberal arts (from latin liberalis "free" and ars "art or principled practice")

  • Fine art (developed primarily for aesthetics or beauty)

  • Applied art (which also has to serve some practical function)

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. 

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These are the innovators, educators, leaders, and learners of the 21st century! 

AIS Project Based Learning (PBL)

Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).

Our PBL Principles are:

  • Disruptive curriculum, instruction and assessment.

  • Intellectual, emotional and socially challenging.

  • Nurture by team's diversity within context.

  • Research and development processes.

  • Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

Our project life cycle is called IDEA, an acronym for Inquire, Define, Execute and Assess, as the steps to research and develop technologies for innovation in a sustainability framework.

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A Hub for Innovation

The building has 3 floors and is 1.500 m2.

It is divided into 35 spaces of which 26 are for experiential learning:​

  • Knowledge and Research Lab

  • Virtual Reality lab

  • Ideation lab

  • Design lab

  • Maker spaces and Fab labs

  • Coding and Robotics lab

  • Chemistry Lab

  • Biology Lab

  • Physics Lab

  • Music Hall

  • Orchestra Room 

  • Rock Band Room 

  • Arts Hall

  • AV Lab

  • Sustainability Lab

  • Main stage for multiple activities

EACH SPACE IS SPECIALLY DESIGN FOR MULTISENSORY EXPERIENCES!

3 Floors of Innovation and Creativity!

Get immersed in our spaces: