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About Us

Get to know our project and more!

OUR PURPOSE

The AIS Innovation Center

The AIS INNOVATION CENTER is a cross-functional multispace for our learning community to research and develop STEAM projects for sustainability in the Fourth Industrial Revolution.

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Our Purpose

Engage students in real world in-depth projects, using a scientific mindset to generate knowledge, develop technology and inspire innovation; via rigorous, relevant and context related experiences that enhance critical thinking, creativity, character, collaboration, communication and citizenship skills to become ethical lifelong learners, leaders and servers in an ever-evolving world.

STEAM Education

What is STEAM?

STEAM education is an approach to teaching and learning that integrates science, technology, engineering, arts, and math. It is a holistic and interdisciplinary approach that encourages students to explore and solve real-world problems using innovative and creative methods.

We include the arts in STEAM:

  • Liberal arts (from latin liberalis "free" and ars "art or principled practice")

  • Fine art (developed primarily for aesthetics or beauty)

  • Applied art (which also has to serve some practical function)

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. 

These are the innovators, educators, leaders, and learners of the 21st century! 

AIS Project Based Learning (PBL)

Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).

Our PBL Principles are:

  • Disruptive curriculum, instruction and assessment.

  • Intellectual, emotional and socially challenging.

  • Nurture by team's diversity within context.

  • Research and development processes.

  • Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

Our project life cycle is called IDEA, an acronym for Inquire, Define, Execute and Assess, as the steps to research and develop technologies for innovation in a sustainability framework.

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A Hub for Innovation

The building has 3 floors and is 1.500 m2.

It is divided into 35 spaces of which 26 are for experiential learning:

  • Knowledge and Research Lab

  • Virtual Reality lab

  • Ideation lab

  • Design lab

  • Maker spaces and Fab labs

  • Coding and Robotics lab

  • Chemistry Lab

  • Biology Lab

  • Physics Lab

  • Music Hall

  • Orchestra Room 

  • Rock Band Room 

  • Arts Hall

  • AV Lab

  • Sustainability Lab

  • Main stage for multiple activities

EACH SPACE IS SPECIALLY DESIGN FOR MULTISENSORY EXPERIENCES!

3 Floors of Innovation and Creativity!

Get immersed in our spaces: