
About Us
Get to know our project and more!
The AIS Innovation Center
The AIS INNOVATION CENTER is a cross-functional multispace for our learning community to research and develop STEAM projects for sustainability in the Fourth Industrial Revolution.

Our Purpose
Engage students in real world in-depth projects, using a scientific mindset to generate knowledge, develop technology and inspire innovation; via rigorous, relevant and context related experiences that enhance critical thinking, creativity, character, collaboration, communication and citizenship skills to become ethical lifelong learners, leaders and servers in an ever-evolving world.
STEAM Education
What is STEAM?
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STEAM education is an approach to teaching and learning that integrates science, technology, engineering, arts, and math. It is a holistic and interdisciplinary approach that encourages students to explore and solve real-world problems using innovative and creative methods.
We include the arts in STEAM:
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Liberal arts (from latin liberalis "free" and ars "art or principled practice")
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Fine art (developed primarily for aesthetics or beauty)
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Applied art (which also has to serve some practical function)
Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process.
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These are the innovators, educators, leaders, and learners of the 21st century!
AIS Project Based Learning (PBL)
Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).
Our PBL Principles are:
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Disruptive curriculum, instruction and assessment.
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Intellectual, emotional and socially challenging.
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Nurture by team's diversity within context.
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Research and development processes.
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Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

Our project life cycle is called IDEA, an acronym for Inquire, Define, Execute and Assess, as the steps to research and develop technologies for innovation in a sustainability framework.
A Hub for Innovation
The building has 3 floors and is 1.500 m2.
It is divided into 35 spaces of which 26 are for experiential learning:​
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Knowledge and Research Lab
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Virtual Reality lab
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Ideation lab
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Design lab
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Maker spaces and Fab labs
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Coding and Robotics lab
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Chemistry Lab
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Biology Lab
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Physics Lab
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Music Hall
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Orchestra Room
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Rock Band Room
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Arts Hall
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AV Lab
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Sustainability Lab
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Main stage for multiple activities

EACH SPACE IS SPECIALLY DESIGN FOR MULTISENSORY EXPERIENCES!
3 Floors of Innovation and Creativity!
