top of page

About Us

Get to know our project and more!

The AIS INNOVATION CENTER is a cross-functional multispace for our learning community to research and develop STEAM projects for sustainability in the Fourth Industrial Revolution.

STEAM Education

What is STEAM?

STEAM education is an approach to teaching and learning that integrates science, technology, engineering, arts, and math. It is a holistic and interdisciplinary approach that encourages students to explore and solve real-world problems using innovative and creative methods.

We include the arts in STEAM:

  • Liberal arts (from latin liberalis "free" and ars "art or principled practice")

  • Fine art (developed primarily for aesthetics or beauty)

  • Applied art (which also has to serve some practical function)



gives tools to experiment, test and evaluate ideas and observations. 



teaches how to process and connect information in a variety of frameworks: one-to-one, one-to-many, and many-to-many.



teaches the cycle of innovation: inventing solutions, measuring impact, and making changes to impreve results. 


teach symbolic, expressive capacities that can reach across barries of language, culture, background, and experience. 



provides the tools and structures to reach across all interests and backgrounds to make sense of the world. 

AIS Project Based Learning (PBL)

Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).

Our Purpose

Engage students in real world in-depth projects, using a scientific mindset to generate knowledge, develop technology and inspire innovation; via rigorous, relevant and context related experiences that enhance critical thinking, creativity, character, collaboration, communication and citizenship skills to become ethical lifelong learners, leaders and servers in an ever-evolving world.

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. 

These are the innovators, educators, leaders, and learners of the 21st century! 

Our PBL Principles are:

  • Disruptive curriculum, instruction and assessment.

  • Intellectual, emotional and socially challenging.

  • Nurture by team's diversity within context.

  • Research and development processes.

  • Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

AIS Project Life Cycle Model

Our project life cycle is called IDEA, an acronym for Inquire, Define, Execute and Assess, as the steps to research and develop technologies for innovation in a sustainability framework.


  1. Explore the phenomenon, its relationship with the user, and its context. 

  2. Plan and Conduct qualitative data collection.


  1. Ideation.

  2. Design.

  3. Prototyping.

  4. Testing plan.


  1. Test and impact evaluation. 

  2. Takeaways.

  3. Iteration plan.

  4. Share to replicate and scale.


  1. Qualitative data analysis.

  2. Needs identification. 

  3. Problem definition. 

A Hub for Innovation

The building has 3 floors and is 1.500 m2.

It is divided into 27 spaces of which 18 are for experiential learning:

  • Knowledge Lab

  • Virtual Reality (VR) Lab

  • Makerspace

  • Knowledge Hall

  • AV Lab

  • Sustainability Lab

  • Main Stage

  • Chemistry Lab

  • Biology Lab

  • Physics Lab

  • Fab Lab

  • Coding Lab

  • Music Hall

  • Music Studio 1

  • Music Studio 2

  • Music Studio 3

  • Plastic Arts Hall

  • Drama Studio


3 Floors of Innovation

and Creativity!

Get immersed in our spaces: