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What is STEAM?

STEAM is an educational approach to learning that uses Science, Technology, Engineering, the Arts and Mathematics (STEAM) to enhance students' critical and creative thinking skills and become innovators in an ever-evolving world.

We include the arts in STEAM:

  • Liberal arts (from latin liberalis "free" and ars "art or principled practice")

  • Fine art (developed primarily for aesthetics or beauty)

  • Applied art (which also has to serve some practical function)

Using STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. 

These are the innovators, educators, leaders, and learners of the 21st century! 

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AIS Project Based Learning (PBL)

Is the AIS STEAM Education Program's teaching/learning approach, conceived to engage students in real world in-depth projects, using a scientific mindset to generate knowledge (inquiry based), develop technology (prototyping) and inspire innovation (stakeholders impact); via rigorous, relevant and context related (3Rs) experiences that enhance students' collaboration, communication, creativity and critical thinking (4Cs) skills to become innovators in an ever-evolving world (life-long learning).

Our PBL Principles are:

  1. Disruptive curriculum, instruction and assessment.

  2. Intellectual, emotional and socially challenging.

  3. Nurture by team's diversity within context.

  4. Research and development processes.

  5. Result oriented in S.M.A.R.T goals (Specific Measurable, Assignable, Realistic and Time-related).

AIS Project Life Cycle Model

Our project life cycle is called IDEA, an acronym for Inquiry, Development, Execution and Assessment, as the steps to research and develop technologies for innovation in a sustainability framework.

Inquiry

  1. Approaching the phenomenon and its context.

  2. Justifying the need to inquire and innovate.

  3. Driving question and collective exploration.

  4. Knowledge research and in-depth understanding (critical thinking).

Development
(Design Thinking)

  1. Empathize (What is the problem?)

  2. Define (Why is it important?) 

  3. Ideate (How do we solve it?)

  4. Prototype (How do we create it?)

  5. Test (Does it work?)

Execution

1. Getting ready to implement

A. Concert relations with stakeholders 

B. Prepare the technical solution

C. Plan the logistics 

D. Organize the resources 

2. Implementing the solutions.

Assessment

  1. Collect data 

  2. Evaluate the solution and its impact

  3. Sustainability model 

  4. Adjust to insights and wrap-up the solution

  5. Analyse opportunities for new cycles and/or new projects

  6. Share with stakeholders to replicate and scale the solution